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Grrrr lets start again shall we....

@grey acumen....
you are correct in your last paragraph that all 5 LEDs (per side) are on all the time, i checked using the sensitivity settings and all five settings had all the LEDs on.
The sensor bar i don't think has any different settings for it's function, it is either on (10 LEDs) or off....clearly the sensitivity setting just alter the Wii remote camera, and how much IR light it needs to reference a point.
(i will copy this text so far...and post it to see if it works...then continue what i previously typed in a new post, or by editing)

editing in what i can remember....oh btw leo-j you are a tit, this has nothing to do with the graphics capabilities of any consoles...however i liked your greentooth comment, that was relatively funny (or titterworthy if you like)

ok...to continue...

again @ grey acumen, but your previous post....
The reason the Wii uses a combination of both tilt and IR sensors to detect roll (like in the Wii channel menu with the hand) is because it cannot distinguish between the two points of reference (one point composed of 5 LEDs) at first sight.... so for instance if you point the remote at the screen as normal [hand correct way up] then point the remote away from the screen [hand gone]...and finally if you then turn the remote upside down and again point at the screen, it figures out that it is upside down and thus the hand is upside down.
If it had to detect tilt using only the IR function and you did the same, when you return to pointing at the screen with remote upside down, it would not know that and still show the hand right way up.
The Wii can certainly detect 360 degrees of roll (tilt side to side) using only IR sensor...check on the sensitivity screen.... but it is only useful if you are constantly pointing at the screen. so not very practical.

more to come...

There is one thing the IR function cannot detect, and that is pitch (tilting backward/forward)...if you point directly at the screen and then move the remote as if at the edge of a huge circle (the axis of rotation being the sensor bar) it would think you are perfectly still until you get to too sharp an angle to see the IR lights.
this however is rectifyed because the Wii remote can detect pitch without the IR.

What i don't understand about the Guncon is whether these "6 LEDs" are in fact set up like with the Wii (all allong a single axis, and grouping them so it is still 2 points of reference) or if they are all seperate points of reference...I would assume the former, which means what he said is total BS seeing as the Wii has 10 LEDs to their 6.
If it is the latter, and there are 6 points of reference (and not all on the same axis), then it could be considered more accurate, but only assuming the Wii remote has not been calibrated.... having 6 points would mean positioning those 6 points around your TV screen, which would mean no callibration needed, an it would accurate enough to "look down the sights" of the gun and have the on screen reticule in the perfect place....this however would be flawed because if any of those 6 points moved (or worse, 2 of them moved) it would wreck the whole thing, and also because each of those 6 points needs power, so more wires, and more awkwardness if you ever move it to a different TV like i do with the Wii.

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With a proper callibration setting (able to callibrate the width and height of the screen, and something to adjust the height to co-incide with differences in distance between the top of the screen and the sensor bar (or the bottom of the screen and sensor) it would be just as accurate as if the Guncon had 6 or even 10 points of reference around the TV (which i am doubting because i think it will be just 2 like Wii)
Also it would be nice if multiple callibration settings could be saved, so if like me you transfer the Wii from TV to TV, you could simply choose "setting 2" or "setting living room" or something like that.

I would argue that, despite my own want for a callibration settings to be added to main Wii settings, it is really not needed for many games..... When you are pointing it like a gun then fine, you want it to actually point in the correct place ("looking down the sights") but when pointing from below eye level it is easier to be accurate when you have some leeway, with my small TV in my room if i "look down the sights" o the remote i can go 20cm to either side of the screen before the cursor goes off the edge, but i need that because without it, holding the cursor steady would be a nightmare as tiny movements would go halfway across the screen. (this wouldn't be a problem for those of you with huge TVs in your living room)