Lurker said:
Munkeh111 said:
naznatips said:
ME2's conversation system is infantile in comparison. There are three options for everything, and they are always black, nuetral, and white decisions. No gray; no difficulty in deciding between right and wrong. If there's a 4th option it's nothing but gathering more information. The lore that they added to create the world of Mass Effect is expansive; until you realize it's again a small fraction of the vast universe they have created for Dragon Age.
And you want to talk about breaking immersion, how about the fact that anytime you make a single "evil" decision, even if your characters has been fucking angelic for the rest of the game, Shepard will become the evilest bastard in the universe for the remainder of the scene. This is especially hilarious if you played through the entire game Paragon then make the Renegade decision at the end and suddenly you're the fucking anti-christ.
At least with Dragon Age your character is a constantly evolving being, and there are decisions that are neither good nor evil. At least the sacrifices you're forced to make sometimes feel genuine, rather than just "which extremely annoying party member do you wish to kill?"
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Yeah, Mass Effect is simpler, but I often find the DAO system overly compliacted, though much of the time the greyness of it is good until I make a mistake....
There is no progression of evil/good in DAO, you can change your mind massively from each sentence. You should still have free will to do what you want. There are certainly bigger choices in Dragon Age, and more meaningful, and hopefully that is something that will be addressed in Mass Effect 2
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That's what makes it so good. There's no morality meter to get in the way. Makes you think more about the choices themselves rather than just picking the obvious Good or Evil choice.
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Indeed. For example if you need money you can request it for services without being evil. You can choose whether to spare or destroy demons. They are demons, it's not evil to kill them, and it may be extra generous to spare them, but the decisions are much less chiseled in stone than they are in other games.