Lord Flashheart said:
So depth sensing on the eyetoy is the same? Wrong. EA say it but others dont.
It's not a spin off but is using ideas from it. It doesn't need SPU's because it's not desginged that way. Teh cell needs them because it is designed that way. You said the 360 gpu is slightly stronger and the cpu was far weaker. Wrong and that's you marginalising anything that doesn't favour the PS3.. The 360 GPU is far stronger and not just because of the pipelines. The entire card was designed from the ground up soley for the 360 and as for pure grunt outperforms the ps3s 7600. "By using custom designed hardware, the Xbox 360 will have a GPU with some technology that might not be available in its entirety until late 2006; that is one year after the Xbox 360 has shipped." http://features.teamxbox.com/xbox/1145/The-Xbox-360-Dissected/p5/ It's good that the PS3 gpu can offset graphics to teh cell because it needs to. A bad design. Should NEED to? no This stops the cell from performing other tasks and stops games looking even more incredible. 2x doesn't mean it should be gone? it can smarted up the appearance a lot. What world are you living on that you would say 'well it's only x amount lets not bother' If you are too scared to show ingame shots from prologue yet think you can show promotional shots from gt5 and tell me to wait until its released but wont do the same for ME2 then oh dear. Prologue has been released and if you are too scared to show shots from it or the recent demo it can be for only one reason. They don't match up to the shot you produced and you know it. I should hope the graphics have improved in 3 years. They need to to match up to the promotional shot you showed us. This isn't to say that the ps3 sucks or gt5 looks crap this is because you keep putting the 360 down with nonsense and posting bullshots to make ME2 look bad. Which is doesn't but you will keep saying it does. |
uh.... the 360 GPU seems stronger is because of the pipelines if you pay close attention to the link you posted, the unified shader is a much more efficient design. They are actually not that far apart if you just talk about raw performance, but the more advanced pipeline design gives the 360 a higher edge in shader capabilities. The triangle part is pretty much just whore shit that doesn't matter much these days.