c0rd said: Perhaps "gimped" may be the wrong word. I'm decent enough to hold my own weight at the earlier levels, but it's still limiting. I played MW1 much more (~50hrs?), while I got maybe 1/4 of that in MW2 so far. It's as simple as this: I don't like being forced to use guns I don't like. I don't want to kill 20 (or however many) guys with the ACOG to be able to have fun with the thermal scope. I don't want to have to level up or unlock my perks. The RPG elements in MW2 are pushed far more heavily than in the first, and it's uninviting to people that don't have all that much time to play. Must I complete such annoying tasks in order for the real fun to start? It may sound like a casual bitch-fest, I know. I never suspected I'd be on this side of the argument, as I'm normally on the other (I used to play WoW heavily). I just don't think I'm the only one annoyed by this. It's possible the majority of people enjoy the RPG stuff, but would an unranked (no score/kdr kept) multiplayer mode in MW2 ruin their fun? If so, why would it? I just dislike the idea of unlockables in general. (... stopping myself here!) |
I also don't disagree with unlockables. But I do disagree with unlockables that affect gameplay. Especially when there is no matchmaking based on rank or level.
Bungie is having some sort of unlockable system (there were credits(as in money credits) seen in a menu when EDGE previewed Reach), but I doubt they will affect gameplay. Probably armor variations. Or they might have a mode specific for using these new unlockables. I hope they do it that way. Have a seperate set of game types for unlockable weapons, armor, etc. That way the core Halo experience can still be had, but for those who are there for unlocking things, they have a playlist for them as well.