Dgc1808 said:
In the closed beta, when I started I had three game modes already there. Sabotage (32vs32. basically training), Acquisition (never played, from what I understand it was to help with getting a grasp of the scale of game. It was also the very team orientated. I believe it was 64vs64) and Domination (128vs128). In the second beta, only 2 modes were playable. Also, you only had Sabotage until you got to level 10. Then you unlock Domination. |
There's a total of 12 maps.
And when you level up, you gain points. These points can be used to purchase gun accessories (ACOG, Red Dot...etc) or perks ( Revive team mate...etc). Sabotage game mode( 32 vs 32) is where you have to destroy or protect 2 objectives, after that a final and last objective is to be protected or destroyed within the time limit. I did not try Acquisition.
In Domination(128 vs 128) there are objectives A,B,C,D,E,F,G,H...You are to hold or stop the enemies from taking these objectives. You start off by respawning at the end of the maps and block the enemies from coming. If they are to attack and destroy your outposts, they'll proceed to the main Objectives (A,b,c,d...etc). They will have to hold/Protect whilst the Winning Gauge is filling up. They have to fill the gauge within the time limit. There are also other things like Radar, Anti Air machinery and bunkers to be destroyed or protected and believe me, they do give an advantage in the fight. There are Squad Leaders and platoon leaders...Last time I played I was team/Squad leader..
Game feels really war like and you feel like you have an importance in the fight, not like MW2 where I just ran and killed everyone I saw.And better yet, as I mentioned, there was little to none lagg! Very surprising.