Onyxmeth said:
forevercloud3000 said:
Onyxmeth said:
forevercloud3000 said:
Onyxmeth said:
I don't understand the logic of making a PC version if it's being developed for the PS3.
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Well all games do have to start on PC anyway when they are created. It must be due to the Ease of porting PC to PS3 with the Phyre Engine. We all know that PC is secretly ALWAYS the lead platform.
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That doesn't make any sense. If that's true then why is there always a big stink about games being developed on 360 and ported to PS3 if it's always developed on the PC? What makes the conversion hard then if games are always developed on the same machine? Also what's with development kits then?
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360's architecture is much more similar to PC than the PS3's is. When thinking of developing a game(Which will use a PC in some shape or form) it will more likely than not be easy port to 360 unless specs are REALLY high(Crysis), at least when in comparison to PS3.Most games this gen started off using Unreal Engine at firts. UE3 was tailored for PC/360(for Epic had 360 developer kits long before sony released theirs). Until recently UE was not optimized for PS3's strengths(the cell).
The Phyre Engine, which is a tools library and Engine that allows easy porting from PC to PS3, it just debuted for most summer last year. Inadventently, this also means that PS3-360 ports are easier as well. Yet what this engine excels at is making it easy to designate work loads to different cell processors. No other MP Engine does this.
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Ok that makes sense. Thanks for better explaining it.
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Actually, he's wrong on several accounts:
- Games are made on PC's, but do not always make executables the PC can use. He's right that the PC and 360 are very close and that's why it's easy to make a 360 game for the PC though. The engine has to be able to make something the PC can make sense of.
- Specs don't really matter when porting. You could put the Crysis engine on the 360, you would just have to sacrifice their texture size and amount of physics object.
- Most games did not use UE3, it was just popular and any game that was 3rd person people assumed used UE3. To this day people still think Ghostbusters was made in UE3 because it was in 3rd person.
- The Phyre Engine is not the only engine that makes it easy to port across different platforms.