forevercloud3000 said:
360's architecture is much more similar to PC than the PS3's is. When thinking of developing a game(Which will use a PC in some shape or form) it will more likely than not be easy port to 360 unless specs are REALLY high(Crysis), at least when in comparison to PS3.Most games this gen started off using Unreal Engine at firts. UE3 was tailored for PC/360(for Epic had 360 developer kits long before sony released theirs). Until recently UE was not optimized for PS3's strengths(the cell). The Phyre Engine, which is a tools library and Engine that allows easy porting from PC to PS3, it just debuted for most summer last year. Inadventently, this also means that PS3-360 ports are easier as well. Yet what this engine excels at is making it easy to designate work loads to different cell processors. No other MP Engine does this. |
Ok that makes sense. Thanks for better explaining it.