Twistedpixel said:
Real racing fans demand 60FPS. Theres a reason why all major racing games run at this frame-rate and the people who would get 3D are the people who would notice 30FPS. Its the only reasonable explanation given the delays and the naturally higher resolution and frame-rate this game enjoys that they are making this title a 3D native. Theres no point in doing less than that as with this game in 3D the audience still demands 60FPS per eye! The PS3 is notoriously fillrate limited, so taking it back from 2xMSAA to 0xMSAA or implementing some other AA method would give them back the fillrate they need to run the game with a checkboard pattern or similar implementation. The trade off is resolution/AA instead of frame-rate.
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You could be right. I don't have the scope of what PS3 can do with the Nvidia 7800 videocard lol. I can barely run 3D games at max settings with a GTX295 on the PC lol. To be honest, I think its remakrable that they were able to get Super Stardust HD to run at 720p@120 hz for 3D.
http://www.eurogamer.net/articles/super-stardust-3d-720p120-confirmed-article
It will be interesting to see what this new sony firmware update does. Apparently its supposed to like an API which allows all kinds of 3D to work with their games...so DLP3D checkerboard pattern, shutter glasses with full resolution images, passive polarized setup or whatever else they choose to support. Games will still need native 3D support but it may be something worth the money if it has that kind of flexibility.