disolitude said:
There we go...someone that know what they are talking about. If they do 3D on GT5 on a single console, they would have to cut down the framerate per eye down to 30. I don't know if that would go over too well with the core GT gamers. I don't believe they can do 120 frames per second to pull off the 60 that is needed per eye to keep the same experience as when playing in 2D. I don't think they will bother with the checkerbaord pattern to make the res 1280x720@60 fps x2 like you said unless the game has native 3D support. Scaling it to 2 consoles is probably the way they will go since they are supporting mutiple display support with multiple ps3s. In either case, there will be a trde-off. |
Real racing fans demand 60FPS. Theres a reason why all major racing games run at this frame-rate and the people who would get 3D are the people who would notice 30FPS. Its the only reasonable explanation given the delays and the naturally higher resolution and frame-rate this game enjoys that they are making this title a 3D native. Theres no point in doing less than that as with this game in 3D the audience still demands 60FPS per eye!
The PS3 is notoriously fillrate limited, so taking it back from 2xMSAA to 0xMSAA or implementing some other AA method would give them back the fillrate they need to run the game with a checkboard pattern or similar implementation. The trade off is resolution/AA instead of frame-rate.
Do you know what its like to live on the far side of Uranus?