selnor said:
You have Reach, Alan Wake, Fable 3, Splinter Cell, Mass Effect 2, KUF2 to name a few games which are only available on 1 console. Also the 360 has the ability to use certain features of DX11. If by limitations you mean the amazing footage of Mass Effect 2 that beats anything last year then yeah 360 is limited. Seeing that game in motion is something else. It has such good animation and amazing texture work. Also it's lighting is phenominal. 360 is in no way at it's limit. Several games as they have approached finishing stages have impressed technically. Splinter Cell's latest screens look awesome as does Alan Wake's actual game footage. As for Natal, I believe that will sell by the bucket load. I may be wrong, but that will severely boost 360's weekly sales. 2010 is 360's most important and best year yet. |
If you want to analyse a consoles performance, you have to look at the entire market e.g. PC.
Alan Wake, Splinter Cell, Mass Effect 2 & KUF 2 are on PC, and therefore aren't going to be a)technically outstanding as they are ports and b)most likely not going to boost, or significantly boost, 360 sales due to being on PC. The main thing with DX11 s tessellation which looks like it's going to help shape next-gen graphics unobtainable on either console. Plus, pre-rendered footage means nothing in terms of graphics. Devs have admitted to reaching the limit of the 360's CPU, which will then bottleneck graphics, whilst DVD causes lower res textures to be used as less DVDs is cheaper for the publishers and therefore better to use.
You forget to say why Natal will boost sales. It's just an eyetoy. Got to remeber the 360 had dated tech in it when it was made, and it can't keep on churning out market-winning titles because of that technical limit.