rocketpig said:
I'd say it borders on making the game entirely lame. I'm sure the game will be a lot of fun if you find a quality server with people who agree to talk and use tactics but anyone who has tried playing the original Battlefield knows just how impossible 60-people battles are to coordinate if no one chats. It ends up boiling down to small squads of people who stick together and win through individual skill, not any kind of coordinated assault. Which takes MAG and turns it into Halo or CoD with more people running around. |
I've said from the beginning that I was highly doubtful MAG would work in the actual objective play. No one will work together in the way they are wanting without some heavy modification to the gameplay or rewards system (which would probably lose them a lot of sales if people can't just go around killing to get XP). Regular slayer works great, though. From what I've heard, they lock off areas of the map depending on your squad you are in and use invisible walls or something to make it so it technically isn't 128 vs 128 and is more like little pockets of 8v8 or 16v16 until the very end. At the end I guess everyone can combine or something in a certain area. I have no idea though, as I didn't play the beta.