Motion control has generated a level a hatred on here, and among some said "hardcore" gamers. Such individuals believe their gaming life starts and stops with the joypad controllers, or possibly an add-on steering wheel or maybe Guitar controller. Well, I want to speak in defense of motion control here as something that is good. I am speaking more of how it COULD be implemented, rather than maybe the hit and miss we see today.
We are faced with a need to be able to create immersive environments that feel natural to play in. We also would want to have new play experiences that entertain. What I do see, if we get stuck with joypad controllers with the XBox 360 or PS3, is a limit in what actions can be performed by players. Also, certain types of actions, without motion control, aren't as immersive. Take, for example sword fighting. I understand maybe core gamers are happy mashing a button to sword fight, but what about doing realistic combos? Do we want to have to force people to memorize the sequence of hitting 5 buttons that resembles nothing like what your character on the screen peformed? And how about the likes of doing a game like bowling? Fine, you say that bowling sucks, and why not just go out and bowl for real. Well, why don't we also do paintball in real life to?
Another argument would be, "Well, why don't we just buy accessories to do games of choice?" Do we want to keep adding $30+ to each cost of every game out there that could benefit from motion control? Having controllers that can map to human movement and interpret it correctly, is a plus in my book. It opens up so much more, while keeping costs to play down. And, in my mind, this is a reason why motion control is a good thing. Does every game need it? No. But I say that a number of games we can play become possible with motion control.
Anyone up for Guitar Hero with a joypad controller?







