c0rd said:
SMG2 and Metroid have no shot at 10 million, but I wouldn't say the same about Zelda. See, the problem is we know next to nothing about the upcoming game, which is why it still has a potential (though unlikely) shot. If they're able to design the game so it resonates with the expanded audience, 10 million shouldn't be a problem. You may look at past sales of Zelda, especially TP, and imagine I'm crazy. However, TP also had a GC release, so the game actually totals to about 7mil. VGC has the original at 6.5 mil, and Ocarina at 7.6mil. To make 10mil, the new Zelda needs to improve its sales by around 50% over the older titles. So far, the games that hit with the expanded audience manage this without trouble. NSMB Wii should outsell Mario 3 by over 50% (the only non-bundled Mario). Mario Kart Wii has already more than doubled the sales of the previous highest console version, and continues to sell well. Mario Party 8 will end up over tripling the sales of the original. Really, the question is whether Zelda Wii is built to draw in new fans, or ends up catering to the same old. I'm not that optimistic about it (the DS games have me worried), but some believe the team can pull it off. |
Yeah, that's more or less my line of thinking.
I must confess, though, I thought Ocarina of Time had broken the 10 million barrier. Outselling any previous Zelda would be an impressive feat, but not an impossible one.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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