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Neos said:

they're not really boring or something, but i would like to ask you with what point you made this thread.
Yea so we get trilogies, o happy joy, we will also see final fantasy VXXLM soon so, we already know making sequels to games is an almost guaranteed succes. Well, if you don't screw up that is. Also this MMO for the DS will likely be a succes but i don't see the interesting part in it since MMO's on the pc will always be better. And Sony learned last gen with the ps2 that casual games = $$$$, so Nintendo is also grabbing that up so they'll be releasing their sort of casual games. Atleast this is the first time Nintendo copies something..

 

P.S im guessing you didn't want an answer like this, but then again, better A answer then no answer eh :P


 The point was that the industry is changing, particularly because of cost, and expansions. It seems all generations prior were pretty much set and locked, you came out with your game for 50 bucks, that's it. But now we have a price range, episodic content, subscription fees Promises for future releases. I thought it was interesting to talk about the trends I saw coming up and get peoples take on either they would be a success or not, or if there were other trends they saw as being implemented in the future.

what Sony casual games are you refering to?   I thought this trend really took off with Brain Training for twenty bucks.

BTW I'm fine with you answer  I don't need nor want someone agreeing with me for the sake of agreeing with me, just like to get various opinions and discuss the new business models for games being sold in the future. The success of these models is going to reshape alot of franchises in the future. Look at another trend open sandbox worlds are becoming a standard now, even in nonaction games Test Drive tried it with success, now Burnout is doing it too, if it's hugely successful with it I'm sure we'll start seeing more driving games go in this direction, that's my point. After the x-men movies success there was a glut of superheroe films, after Survivor's success there was a glut of reality tv shows, so looking at these fresh concepts and their fate gives us an idea of where  this industry is headed.

ps. sorry that was so long. I really need to shorten my posts.