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"The movie industry isnt that different from the gaming industry by the way, despite it's higher number of revenue streams it's not an industry of high profits and for every Avatar there is a 100 million$ movie loosing money...."

Industry=/=the actual works they are making.

"You're saying focus less on technology and make supposedly safer games for business."

1. We're saying don't put the tech ahead of the game.

2. Actually the supposedly safer thing is not to put big games on the Wii, which is what the bitterness is.

"Avatar success blows that out of the water."

You don't play Avatar (not even taking into account the licensed game bombed). You sit there taking in everything that's going on.

"What do you think the developer or publisher coming out of watching Avatar wants to work on?"

They've already wanted that for years. In fact, thinking that applies to games, especially genres where story isn't the main focus, is part of the problem.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs