By using this site, you agree to our Privacy Policy and our Terms of Use. Close
disolitude said:
Solid_Raiden said:
disolitude said:

I don't think they have to wrry about Call of Duty to be honest...Unless they copy COD's style of cinematic SP campaign in which case they will hurt the franchise.

Everyone used to call new FPS games "halo killer" few years back and every game was copying halo blindly hence halo was a target for a lot of resentment. Now that the industry has moved towards copying COD, Halo franchise smells like roses and looks pretty darn original amongst your MAGs, Operation Flahspoints and Medal of Honors

Don't be a fool. There are a lot of things that bungie can learn from Infinity Ward, and bungie has said this themselves. Which is also evident in ODST, which to me had the better campeign. I'm hoping they learn even more from Infinity Ward and that they can take what is amazing in that series and add it to their own, and who knows, maybe even improve apon it.


First of all don't call me a fool.

Seconly, COD style of single player and Halo do not work very well. There are little things that each borrow from one another but overall gameplay does not mix. COD is event triggered and twitch gameplay based, Halo is weapon and terrain strategy based. Coop in Halo WOULD NOT WORK with event triggered cinematic gameplay like cod. This is why you don't have coop in COD series. COOP + actual gunplay strategy of Halo > anything I've seen in any COD game, and Ive played them all. Lets not forget vehicles too...

Lastly, ODST is nothing like COD, I don't know what game you played or what the box said but it wasn't ODST if it played like COD.

You are narrow minded if you can't see that there isn't more you can learn from a game then just stealing their concepts. ODST was much more cinematic then previous games. More often then in previous games, you would witness big events during gameplay and not just cinematics, such as towers blowing up and colapsing in front of you. There were also times I was reminded of COD when the camera would turn naturally and realistically and show your hands in a realsitic manner when transitioning from cutscenes and gameplay or vice versa. ODST was a fairly big change from halo 3, and Reach is looking to do the same. I don't see how you can assume they aren't doing this while taking what they have learned from other successful games and implementing them in their games. Hell, when cod4 released Bungie said themselves that there was a lot they had learned from it and that this would reflect in future games. This might be beyond you, but you can actually take ideas from other games and implement them in your own without having to copy and paste them or even completely change your game. It happens all the time during the history of video games and is the one major way that games evolve and grow into greater experiances. I noticed it in ODST and I'm sure it will be evident in Reach as well.

I just hope that they can fit AI into reach that can drive and or shoot a damn vehicle as well. Vehicle sections in their games are the absolute worst unless played in co-op.




PS3 Trophies