twesterm on 19 January 2010
So, Tim, tell us about your review, why does Heavy Rain deserve a 9/10?
"Well, primarily I scored it high because I think it's really good. More specifically it's a tremendously exciting experience and exactly the kind of thing people who moan about there being too many shooters and sequels have been crying out for.
"It's also an amazing piece of technical craft. Visually it's right up there with Uncharted 2, and the stuff they do with the control system is incredibly bold. Far from being just a series of linked QTEs, it constantly toys with what you expect from it, regularly introducing new twists on the core mechanic, and is just incredibly exciting to play through. Can you tell I liked it?"
"Well, primarily I scored it high because I think it's really good. More specifically it's a tremendously exciting experience and exactly the kind of thing people who moan about there being too many shooters and sequels have been crying out for.
"It's also an amazing piece of technical craft. Visually it's right up there with Uncharted 2, and the stuff they do with the control system is incredibly bold. Far from being just a series of linked QTEs, it constantly toys with what you expect from it, regularly introducing new twists on the core mechanic, and is just incredibly exciting to play through. Can you tell I liked it?"
Eh, so I see that and I don't see making QTE's more interesting, I see them making QTE's more annoying.
I'm perfectly cool with the story and the pacing they talk about and that what has me interested, it's the QTE's that are likely going to keep me from getting that game.