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Hisiru said:
RageBot said:
Hisiru said:
RageBot said:
That's my point!
There's nothing really "special" about it, just like there's nothing special about Mario games, Just like Blizzard games, it's that the gameplay is highly polished and refined, that's exactly my point.
Pokemon is the same, but with a very important "multiplayer" component

And in the west, we sure don't like Story to the same level that the Japanese do, look at the sales ofstory focused games here.

A game's gameplay doesn't need to be special in order to be good.

If there's nothing special about the gameplay, why would people buy those games because of the gameplay? 

Multiplayer has nothing to do with gameplay, it's just a feature and "highly polished and refined" doesn't really explain nothing about what this gameplay is.

Mario had a lot of unique ideas for a 2D platformer, so yes, there are a lot of special things in Mario.

And look at the sales of story focused games in Japan.

Yes, but what makes the gameplay in DQ/FF/Pokémon (the first games) so good?

 

 

"since a story really can't be both deep and complex"
I strongly disagree. A deep story can also be a complex story. Final Fantasy VI has a deep and complex storyline, Final Fantasy VII too. Complex and deep are 2 words that can coexist in a single game. 
Also, deepness has nothing to do with simplicity.

"since a story really can't be both deep and complex"

I strongly disagree. A deep story can also be a complex story. Final Fantasy VI has a deep and complex storyline, Final Fantasy VII too. Complex and deep are 2 words that can coexist in a single game. 

Also, deepness has nothing to do with simplicity.

Because they were the first of their kind with the same gameplay, and than as time progressed the gameplay got more and more refined, the decline with FF sales is, in my opinion, because a lot of pepole just got fed up with the gameplay.

Tell this to Wii Sports, MW2 and NSMBW lol! Having multiplayer (local one) enhances the gaming experience.

After the first Mario, it didn't keep selling because of innovation, but because of refinement of gameplay.

 

And there is nothing deep about FF6 and 7's plot, not deeper than Xenogears lol.

1.Let's talk about gameplay and not "gaming experience". 

2.Mario is still selling because it has a lot of fans since Mario Bros. (nes) and not exactly because of gameplay. 

3.If it was because of the gameplay, explain to me why Mother, Ultima: Exodus, Hydlide and Crystalis didn't sold better. I don't understand your focus on gameplay in every game mentioned (you even compared multiplayer to gameplay lol). For me it's easy to understand that FF and DQ were the best options on the NES and that's why they sold better.

4.You use DQ and FF to show that japanese players doesn't like a good storyline but I think it's a big mistake. You are ignoring a lot of things and one of them is that storyline wasn't an issue in that time! You are ignoring a lot of things and one of them is that storyline wasn't an issue in that time! Everything was simple like kill monsters, make your character stronger etc etc. That's the real fun.

5.Ask Diablo fans if they were unhappy with the poor storyline.

1. Cool

2. And these fans are Mario fans because of the gameplay, next?

3. DQ1 was released in 1986, FF1 was released in 1987, Crystalis and Mother were released after 1988, by that time FF and DQ have probably already got the main marketshare of pepole who like that type of games.
About Hydlide? Dunno, maybe the game just wasn't good enough on the gameplay aspect.

4. Nope, you missed my entire point lol (which have me question why do I even bother replying to you lol), I use "them" (since I don't use the entire series but the first three games of each) to prove that such games sold a LOT without having any semblence of a storyline.

5. They'll say that they don't care since they are playing for the gameplay. ZING!



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.