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I played through a bit of this at C.E.S. and it was intriguing, but it's certainly not a "game" the way we often think of them. People who didn't know what it is were looking quick and then moving on to the more visceral God of War/MAG/GT5 demos. It's initially frustrating to fool with hands-on, but as I watched another couple demos after my own hands-on, I could see the possibilities. I, as a an avid reader and movie buff, am ready to sink a good deal of time into the game, but I think it will have difficulty grabbing a market.

I will say that screenshots look slightly better than it did in motion - it was a bit clunkier and creepier in action than it appears as a still - that whole uncanny valley thing applies here a bit.

I'm looking forward to the experience, although in some ways I feel like it gets so close to the whole idea of interactive cinema versus a game that I sometimes wonder if a more controlled cinema experience wouldn't be better in some ways.

It's going to take some training of expectations on our part as consumers of this type of "game" or experience to appreciate it. It's downright difficult to sit with a controller in your hands and not want to control things a bit more sometimes.

I'd imagine we'll see a solidly reviewed game - a metacritic in the high 80's - but software that is going to struggle saleswise a bit. I'll be interested in seeing what kind of numbers it puts up.



Can't we all just get along and play our games in peace?