jarrod said:
No, I'm not seriously suggesting those other RPGs didn't sell as well due to stories, I'm simply refuting your ungrounded notions of "western cult classics" as meaning anything. I guess sarcasm doesn't come through well enough on the internet. You'll also notice DQ didn't hit multimillions until the stories and histories evolved deeper though. And "everything's a cliche" isn't an excuse for Xenogears' disjointed, ridiculous, kitchen sink storyline. Complexity doesn't equal depth, and Xenogears proves how convolution and superficiality can go hand in hand. It's the textbook definition of "shitty story" imo. Terranigma (in the west) is beloved due to it's game design. Christ, it's an action RPG, and just recycles the same theme of all Quintet games (rebuilding the world) with a more "badass" hero this time. |
Xenogears' story isn't deep, a convulted and complex story can't be deep, since a story really can't be both deep and complex, since a complex story happens in the game, but a deep story happens in your mind, it makes you think about things.
However, a complex story always keeps you guessing - what is this about, what about that, what will I find after this dungeon, and thus it is a great way to have someone go through a game.
And the reason for all of the things you say aren't because it is "cliche" but because of budget problems because the creation of FF8 was too money-consuming that a large part of Xenogears' budget was given to .
Anyway, to each his own, I don't really remember how we got into this argument, you like stories plain and simple, I like them complex and intriguing.
And still no one disputed my points about the fact that the reason DQ and FF got big in Japan is due to their gameplay.
Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.







