Barozi said:
c0rd said:
Barozi said:
There are tons of great multiplayer mods available (Desert Combat, Counter-Strike, Garry's Mod, NEOTOKYO°, Galactic Warfare and many more), but immersive singleplayer mods are very rare.
So yeah it's easier to make a proper MP game. The only critical thing is the balance, but that's it.
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I'd argue about the quality of those mods. Counter-Strike is really the only mod that was so amazing, it broke into the mainstream (and justified tons of Half-Life purchases). Does anybody pay money for the others you listed?
It's obvious that it takes more resources and people to make an immersive single player game. That doesn't mean it takes any more talent. It's like saying books are not art, because they're easier to make than a movie. There are far more great books, right?
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Uhm many people bought the Steam version of Garry's Mod and 75% or more of the team behind Desert Combat was hired by DICE. They helped creating Battlefield 2 and were eventually hired by THQ and now make games under the name Kaos Studios.
The other two mods aren't even half a year old...
@bolded part:
That's the problem. For MP games you only need programming skills. The creativity factor almost equals zero which definitely doesn't apply to books.
For books and SP games you need both.
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If I were you and if you like STALKER
I would look at this ... http://www.moddb.com/mods/lost-alpha