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rocketpig said:
BrainBoxLtd said:
rocketpig said:

The entire dialogue & conversation system would suffer greatly if Mass Effect wasn't able to bump those great textures, use depth-of-field, etc. One thing people are forgetting is that these graphical achievements allow companies to stop using the bloody cutscene. The graphical engines are allowing gorgeous movie-like interactive situations instead of sitting there watching a cutscene.


 But you are more or less watching real-time cutscenes in Mass Effect in the conversation system. You pick a response, and it plays out. There's several actual cut-scenes in Mass Effect that you can't skip as well. Companies are still using cutscenes. I really don't think bad textures would kill Mass Effect's story for me, espeically considering you're constantly seeing unfinished ones for few seconds at every cut from start to finish.

Bad voice acting might of since there's so much of it, but so long as no what the textures were suppose to be it would have more or less the same game for me.

Whether they look like cutscenes or not is irrelevent. You have to realize that even a Blu-ray disc probably wouldn't hold all of the pre-rendered video needed to play Mass Effect if the game engine didn't power the entire game. Not to mention the millions of dollars BioWare would have needed to put into the game to pre-render all the footage. Mass Effect wouldn't have nearly the impact if you forced lower resolutions into the storytelling. You may disagree with me but I have a feeling that most people with 40" or larger HDTVs will probably agree with me on this one.


 I have a 50" HD set. For me the more impressive parts of Mass Effect was the camera direction, as it seemed to be one of the few games to actually direct the camera in dramatic ways. That's what stood out to me, not the textures and the lighting.