RageBot said:
... Let me get this straight, I give you evidence that what made FF and DQ great, in Japan, from the first place, was the gameplay, based on the fact that their story was shitty, to the point where no one will buy the game solely for it, and also supply the fact that the greatest selling game in the genre has no plot and characters to talk about (Pokemon) all contribute to the fact that what sells most JRPGs in Japan is their gameplay. A point like you just made doesn't prove in any way to the story being the main contributer to the game sales, because they were also the first JRPGs in their time, gameplay-wise. I don't disagree with the fact that Japanese gamers care about the story more than Western ones, however, what made Final Fantasy, Dragon Quest, Monster Hunter and Pokemon great in Japan wasn't story, but gameplay. |
What is so special about the gameplay in Dragon Quest? This game uses the most classic and basic type of gameplay, the same goes for FF 1 and 2. Again, FF and DQ were the best options on the NES for an RPG fan, that's why they sold.
Your analogy about Pokémon is wrong because Pokémon has one of the most basic gameplays ever just like DQ and FF, the only difference is that you can catch monsters. Also, it's the idea (catch/collect monsters) that makes Pokémon so special and not the gameplay. The anime just gave more popularity to this franchise. The focus on pokémon is collect monsters and get badges, so it doesn't need a storyline.
And using your analogy, we (western) don't like storyline too, since WoW and Ragnarok are very popular here.








