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rocketpig said:

The entire dialogue & conversation system would suffer greatly if Mass Effect wasn't able to bump those great textures, use depth-of-field, etc. One thing people are forgetting is that these graphical achievements allow companies to stop using the bloody cutscene. The graphical engines are allowing gorgeous movie-like interactive situations instead of sitting there watching a cutscene.


 But you are more or less watching real-time cutscenes in Mass Effect in the conversation system. You pick a response, and it plays out. There's several actual cut-scenes in Mass Effect that you can't skip as well. Companies are still using cutscenes. I really don't think bad textures would kill Mass Effect's story for me, espeically considering you're constantly seeing unfinished ones for few seconds at every cut from start to finish.

Bad voice acting might of since there's so much of it, but so long as no what the textures were suppose to be it would have more or less the same game for me.