Maynard_Tool said: If they promised that GoW III was gonna be 1080p native, and at the end it is 720p native... how do you call that? I call it, don't deliver. And we should wait about the GT5 being 1080p, b/c that's what they said about GoWIII Either way, it doesn't matter... if the game is as good as 1 & 2, i could care less about 1080p x) As for the comment before...are those games 1080p native? |
Afaik, Lair, GT5, Sacred 2, and lots of PSN games run at 1080p natively. Its not common, but it does happen for games that don't rely upon a lot of overdraw, and thus have the fillrate to spare. I actually think Lair should have run at 720p, personally -- 1080p was pushing it for all the stuff that was going on in that game.
There are no X360 games that do the same, thanks to the 10MB eDRAM framebuffer, I think. The X360 instead upscales to 1080p in all cases (which the PS3 does, if its not native as well). So by comparison, the PS3 does a fine job of supporting 1080p. The X360 doesn't really support it at all, beyond the bare minimum of upscaling.
More on topic: 720p reduces the GPU memory needed for framebuffers and every rendering stage along the way. That means more memory for textures, as well as a better framerate. Sounds good to me.