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Maynard_Tool said:
If they promised that GoW III was gonna be 1080p native, and at the end it is 720p native... how do you call that? I call it, don't deliver.

And we should wait about the GT5 being 1080p, b/c that's what they said about GoWIII

Either way, it doesn't matter... if the game is as good as 1 & 2, i could care less about 1080p x)

As for the comment before...are those games 1080p native?

Afaik, Lair, GT5, Sacred 2, and lots of PSN games run at 1080p natively.  Its not common, but it does happen for games that don't rely upon a lot of overdraw, and thus have the fillrate to spare.  I actually think Lair should have run at 720p, personally -- 1080p was pushing it for all the stuff that was going on in that game.

There are no X360 games that do the same, thanks to the 10MB eDRAM framebuffer, I think.  The X360 instead upscales to 1080p in all cases (which the PS3 does, if its not native as well).  So by comparison, the PS3 does a fine job of supporting 1080p.  The X360 doesn't really support it at all, beyond the bare minimum of upscaling.

 

More on topic: 720p reduces the GPU memory needed for framebuffers and every rendering stage along the way.  That means more memory for textures, as well as a better framerate.  Sounds good to me.