_honeybadger_ said:
A) game developers salaries is part of the budget for a game, hence the more skilled and competent the developer the higher the game budget will be. so I never said that the only thing you need to do to make a good game is to throw a ton of money at it is you spin on what im trying to express with my post.
B) Technology wise when you stop pushing the limits of what you do and being more static you have already regressed, moores law, They would regress because the type A developers have stop keeping up to date with the latest advancements and tecniques that are discovered daily to concentrate on things they were doing roughly 10 years ago. its a regression you cannot spin that to make it look like bias when is a proven fact.
B.1) Motion controls are nothing new, they have been available for years before the WII at an arcade near you, But I guess most WII owners forget that fact in order to sustain their dilusions.
C) Your example has a fault in that you dont and I dont know how much time it takes to make a Mario Galaxy type of game, or a Zelda Type of game on the WII, and how much money the artist and programers are getting during the development time. I used those examples because they are generally considered to be WII core games of extreme quality.
P.S I can fault 3rd party Publishers/developers for trying to get their WII FIT/WII Play type of hit with the expanded audience, and neglect the minority of hardcore WII gamers. |
A: You will note that my prior reply had already acknowledged this. I said that they would have to "spend a little more" to use the AAA team. What I read from your post was that you would need to give them their higher pay, AND that they would need more money in resources to make a good game. The idea is, that the AAA team should be able to make a better game than the B or C team, even if both are given exactly $5 million in resources. The only difference in cost between the games now would be their pay.
B: Not quite. What is "pushing the limits" in what you can do? You're implying that gaming is a straight line only for development- along graphics. Just because the PS3 and 360 are going straight down this road doesn't mean it's the only way to go. Nintendo took a left turn, and decided to push how you play the game. And when Nintendo starting finding more customers off that straight road, Microsoft and Sony both decided to take a left turn themselves and add motion. Now, say motion catches on with all 3 systems. These AAA teams which you advocate for only pushing graphics have done no training in this motion control concept. Some of them will be unable to produce a game of high calibur, as those who made the turn earlier have more experience in this new direction. That's why I say that the AAA team can adopt to varying conditions. And right now, those AAA teams are not being given the opportunity.
B1: I never claimed that it was "new", rather, I said that it was "moving forward." Yes, I know that motion was around before the Wii, with success in the arcades, even. However, in the home markets, it never really got a lot of traction. Yes, there was the EyeToy, but how many people could I count on having this? If 10% of 120 million people have it, then if I require it, I've only got a market of 12 million potential customers. However, the Wii gave companies an assurance that the user would own something with motion. I can use the Wiimote and Nunchuk, with the knowledge that 100% of Wii owners have this. I may think twice about requiring the Balance Board or Wii Motion Plus, as I target a smaller market. This is how Nintendo pushes things in another direction- never before was motion a guarantee for consoles.
C: You are correct in that neither of us know how long a specific game is in development. And yes, I will acknowledge a flaw, as I worked on the assumption of averages; the Wii's average is skewed low due to the amount of crap shoveled out. However, I would assume that the teams on Mario and Zelda are their AAA teams (and thusly getting AAA pay), as these names are so closely associated with the Nintendo brand.
-dunno001
-On a quest for the truly perfect game; I don't think it exists...