dunno001 said:
You're actually showing a very strong bias in your first paragraph. Firstly, if you think that all it takes to make a good game is to throw a ton of money at it, you're horribly wrong. (You'll also go out of business in short order.) What you need is a team that wants to make fun games. Secondly, "stop moving forward and regress"? The only "regression" is in graphics. The motion controls are a way of moving forward; look at how both Sony and Microsoft are adding them to their repetoire now. A game has to be in HD to be good? Bull. And this gets me to your second paragraph. Yes, Nintendo did say that games would be cheaper to develop. But that's assuming that everything else was equal. Yes, a B or C team gets paid less, thus a B or C team game on HD would cost less than the AAA team. And besides, isn't part of being an AAA team the ability to adapt to changes? If you can't do that, you're not an AAA team. A true AAA team could make a great game for the Wii and a great game for HD systems. And, given this, the Wii game would be cheaper due to several other factors. (Technically, the AAA team is paid less, but only because of the shorter development time. Their payrate remains unchanged.) But the fact is, the AAA teams aren't even assigned to Wii games. No, the compromise of lower costs isn't only using B and C teams. That creates a further discrepency in costs, and is why companies can afford to whine about "bad" Wii sales. Spend a little more per manhour, and actually have the AAA team make a Wii game. If they do, it will sell. If not, well, then, it should be considered if they're really an AAA team or not, and their pay equally under consideration. |
A) game developers salaries is part of the budget for a game, hence the more skilled and competent the developer the higher the game budget will be. so I never said that the only thing you need to do to make a good game is to throw a ton of money at it is you spin on what im trying to express with my post.
B) Technology wise when you stop pushing the limits of what you do and being more static you have already regressed, moores law, They would regress because the type A developers have stop keeping up to date with the latest advancements and tecniques that are discovered daily to concentrate on things they were doing roughly 10 years ago. its a regression you cannot spin that to make it look like bias when is a proven fact.
B.1) Motion controls are nothing new, they have been available for years before the WII at an arcade near you, But I guess most WII owners forget that fact in order to sustain their dilusions.
C) Your example has a fault in that you dont and I dont know how much time it takes to make a Mario Galaxy type of game, or a Zelda Type of game on the WII, and how much money the artist and programers are getting during the development time. I used those examples because they are generally considered to be WII core games of extreme quality.
P.S I can fault 3rd party Publishers/developers for trying to get their WII FIT/WII Play type of hit with the expanded audience, and neglect the minority of hardcore WII gamers.