letsdance said:
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1) No it didn't. You're exaggerating the upper cost, the lower cost and the time involved. In 2006 it was estimated it cost $800 per console, not $900. It cost roughly $440 by half way through 2009, which is over two and a half years, not two years.
2)The law of diminishing marginal returns. The more cuts you make, the harder it is to make further cuts in cost.
You are suggesting that between May of 2009 (the time of the link you gave) and the beginning of September they managed to make $100 worth of savings. That is ridiculous.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.