Arius Dion said: Procrastinato: The only way one can say Wii doesn't sell "M" games is to magnify the games that didn't sell well (which is generally more than the game just being rated M) And ignore the M games that did sell well (which again is generally more about the game itself moreso than the ESRB rating) Also from looking at Wii's game collection and seeing the games that sell, I'm noticing a lot of "fool me once shame on you fool me twice shame on me" So many of the "mini game" "petz and deca sports and even Shaun White, boom blox etc (I could go on lol) Wii owners like something fresh and aren't into the whole annual purchase of the same game with minor tweaks sort of thing. I remember a quote from Miyamoto early on in Wii's life making reference to if third parties want success on the platform, they need to designate their A teams to the Wii instead of the C teams being asked to make a Wii game. This hasn't happened. 3 yrs in and there hasn't been a AAA third party effort yet. Save for MH3 which proves the opposite of what many third parties (and forum dwellers) are saying. |
MH3 hasn't shipped outside of Japan yet, but given prior MH sales outside of Japan, I doubt that it'll sell a significant amount more than it has. It's not a landmark yet. It's sold a million in the franchise's historically most significant and clear target market. That's nice, but its not a landslide. FF 13 has already demolished its sales #s, and on a platform which is vastly outnumbered by the Wii.
On top of that, I don't think you have any data on how MH3 was made, to use it as an example. Did it re-use/upgrade art resources from the PSP and PS2 MH games? Did it re-use single-threaded engine technology -- the Wii is, in a sense, a super version of the PSP, from an architectural and code API standpoint. How much did it cost to make? Do you know, or are you just assuming the best, based on Western publishers' comments on their average Wii dev costs? Are many other devs going to have the advantages needed to make their game cheaply, if MH3 was cheap, and had the advantages I listed above?
Given the limited differences between the Wii and consoles from the past generation, I think its fair to assume that MH3 could have pulled a "Gears 2" with regards to dev costs on the Wii. There's no reason to think that HD games won't get the same benefit, moving forward, and they appear to be a safer bet, for most genres.
Besides, MH3 is a "T"-equivalent game, is it not? On top of that, its a RPG, and its in Japan. Too many exceptions to use it as a decent example.