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letsdance said:
...how is losing revenue an issue at all? Selling less units at a cheaper price... oh my... its unforseen!

A company that was already massively in the red has reduced it's revenue by over a billion dollars in the US market, and you're asking how that could be an issue?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.