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We'll have to wait till January numbers come in to know how well The Crystal Bearers really did. It was a change from past Crystal Chronicle games but there is no one style of gameplay for that series though. Look at all of them, only the DS games were similar in style I believe. The Cube version and the WiiWare versions were all different. So when people complain about how this version is so different I have to wonder if they've really played the past games. The game is weird but it isn't anywhere close to being crappy or horrible. (It requires you to have a bit of curiosity about how you play when it comes to it's combat. Most reviewers seemed like they simply wanted to pick an option and have the attack carried out and couldn't be bothered to simply play the game. Kept complaining about what it wasn't instead of what it was.) The same for Silent Hill. Both are decent games. Not ground breaking or huge must buys but good ones.

The bad thing about this is that both games were not advertised or pushed. Konami said straight out they were going to do nothing. Square-Enix had a token gesture with the odd ad at weird times (the same horrible push that The Conduit got with ads near midnight). Not to mention they had it go on sale after Christmas. A number of places broke the street date because of that and even then they couldn't really put it on the shelves so one had to go ask for it by name in some places.