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"and I work in the videogame industry"

Um, which company?

"I just don't think a videogame is solely about the gameplay"

I don't think we're insisting you do that. We're just insisting you not put down games for not trying to be art.

"it's a good game with limited goals"

Name a game with unlimited goals?

"And the whole "comparing games to movies thing is wrong" is just a fashionable thing to say"

It's not the comparing thing. It's trying to make one more like the other. The experience of a game and a movie is as different as movies and books or games and a song.

Me specifically, trying to be movies is like a flashy cut scene. Not that it's bad by itself, but it shouldn't be the majority of all the cool things you can do in the game. Loads of recent games are offenders of this (and less recent than this current gen even). The point of a game is you can be in the movie, not just watch it.

I should give an example. Cut scenes in Call of Duty want to be like Saving Private Ryan (even Modern Warfare) at least in terms of dramatic effect more than the actual situations. But in the actual gameplay it's more like Commando.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs