mortono said:
It wasn't just technology. The ease of play and addictiveness was meant to draw people in. When somebody put in a quarter, the last thing they'd want to do is to have to learn to play the game. It was vital to make sure an arcade game was instantly playable and that the gameplay was instantly recognizable. Otherwise the player might just quit on the continue screen and find another machine. This is still very noticable at modern arcades (yes they still do exist, probably at your local bowling alley). The most popular games are always driving, light-gun shooting, or any kind of interactive machine not unlike the Wii (DDR, Snowboarding, Boxing, etc.) |
Well lets put it this way, if game companies follows Malstrom's suggestion then we never seen this kind of game AGAIN FOREVER:
http://www.gamenewsdirectory.com/news-details/322397-news-red-steel-2-gameplay-video
DO YOU WANT THAT?
end of core gaming days prediction:
E3 2006-The beginning of the end. Wii introduced
E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.
E3 2010- Tape runs out
http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg