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mortono said:
yushire said:
yeah we knew arcades have similarities with casual games BUT... if you seen the technologies of videogame cnsoles then and today we all know why videogames at that time kept simple and sometimes repititive and addictive at the same time.


I doubt no one can do a epic singleplayer campaign of Medal of Honor and Call of Duty during the NES or even the SNES times. Arcades and core singleplayer experience are same addictive but at the same time different

It wasn't just technology. The ease of play and addictiveness was meant to draw people in. When somebody put in a quarter, the last thing they'd want to do is to have to learn to play the game. It was vital to make sure an arcade game was instantly playable and that the gameplay was instantly recognizable. Otherwise the player might just quit on the continue screen and find another machine.

This is still very noticable at modern arcades (yes they still do exist, probably at your local bowling alley). The most popular games are always driving, light-gun shooting, or any kind of interactive machine not unlike the Wii (DDR, Snowboarding, Boxing, etc.)

 

 

Well lets put it this way, if game companies follows Malstrom's suggestion then we never seen this kind of game AGAIN FOREVER:

 

 

http://www.gamenewsdirectory.com/news-details/322397-news-red-steel-2-gameplay-video

 

 

DO YOU WANT THAT?



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg