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Roar_Of_War said:

Sorcery said:

Roar_Of_War said:You despise Zelda? Thats a heavy word to use, especially if you used to love the series so much. What games have surpassed Zelda's exploration? What "bad gameplay mechanics" do wind waker and twilight princess hold compared to OoT? I doubt you can say anything that isn't either false, or preferenced. Wind Waker had innovation, just not too much gameplay-wise.

 

Also, all the big 3D Mario titles are very similar, why don't you complain about that? Because its Mario? Why should Zelda have to change so drastically if Mario doesn't have to? Because you can hardly compare Mario to anything, but Zelda has quite a bit of comparisons to other games. Zelda's a more competitive series than Mario in the fact that it could potentially be surpassed because it does what a lot of other games do out there, unlike Mario.

 

Still, its rather stupid to "despise" Zelda just because you may find something that, to you, is better than it. Out-performed perhaps (in your opinion), but despise? Did you want it to be better than all the rest that badly? Did it let you down? No wonder you don't like it anymore - you overloaded yourself. Over-obsession often leads to getting sick of that obsession one day, and being hostile towards it.

Like I said, just about every AAA game out there has surpassed Zelda's exploration and sense of discovery, but you really only need to look at one dev team to see just how far behind the Zelda team is. Team ICO blew by team Zelda last generation when it comes to exploration and sense of discovery.

 

Bad gameplay mechanics in TWW and TP? Huh... how about having to use the Wind Waker every minute in TWW to change the wind or control your partner? Good gameplay mechanic: Press A button and switch back and forth between controlling your partner. Bad gameplay mechanic: pull out the Wind Waker, play a song, watch a mini cutscene. Good gameplay mechanic: Sail in any direction regardless of the wind. Bad gameplay mechanic: pull out the Wind Waker, play a song, watch a mini cutscene.The Wind Waker itself was quite useless, unless you think it's super innovative to change the wind direction to use your Deku Leaf to hover over to another little island (why not just use a Cucco? That's all the Deku Leaf really is, a portable Cucco). More bad gameplay mechanics? I've seen many new players get frustrated with the horrible stealth sequence early in the game. Also, I'm sorry, but TWW's sailing grid with copy-pasted islands and towers compared to the open continental worlds of Skies of Arcadia? LOL.

For Twilight Princess, the entire Twilight realm was a horrible idea with poor implementation. Collecting light seeds was dull, no matter how you try to spin it I can't recall many fans saying it was a fun, worthwhile task. It broke the flow of the game, it wasn't fun, it didn't offer any new and exciting gameplay mechanics, it was a scripted mess. The Twilight realm limits what the player can do and where they can explore, it also lead to a wholly linear experience until you're a good 15-20 hours into the game.

 

With regards to Mario, the Mario games have an an astounding amount of variety within them, each game has been quite different from it's predecessor, while still retaining the core gameplay mechanics. The 2-d Mario games are nothing alike, and the 3-d games are quite different too. The different power ups, FLUDD, the usage of gravity in Galaxy, the Wii pointer, etc. Not to mention that the Mario team has greatly improved gameplay, and provided a large amount of variety of it too. Galaxy levels are completely different from Mario 64 levels.

 

I only despise the direction Zelda has gone in, which is no direction. Overloading myself? Nope, I still regularly play every game before the Gamecube generation, and I still love them, it's only the newer games that I don't touch (other than Minish Cap, I love that game, very original and unique). I don't expect Zelda to be the best at everything it does, that's like expecting GTA to be the best at everything, but I do expect it to be a bit of a "jack of all trades" type of game, which it most certainly isn't, not anymore.

 

 

 I have to agree with you about Twilight Princess (that was actually my mine gripe with it), but all the things you said against Wind Waker indeed sound preferenced. I hardly ever got annoyed having to play the wind waker (and I'm not the most patient person, either), and the idea of it was interesting enough, anyway. It wasn't useless, which is another great thing about Wind Waker - Almost none of the items ever became useless (like in Twilight Princess). As for the stealth, not everyone hates that, you know. You shouldn't call it a flaw, especially since its far from "horrible". As for the islands....okay? You sound like you're forcing it. The only part I really didn't like so much was the Tri-force chart bit towards the end, and even then at least you got in some good exploration. Its not nearly as bad as some people say.

 

The islands is forcing it?  The islands were the worst part about the game. Like I said, look at Skies of Arcadia, a game released 3 years prior. Skies of Arcadia has vastly different landscapes with all sorts of things to discover, vast differences in local architecture and customs, and you don't have to change wind direction every second. Wind Waker does a poor job of making the Koroks and Rito feel distinct and unique (customs? music? artwork? social interaction?), architectural design is bland everywhere outside of Windfall, the world is just a vacuous and therefore uninteresting world.

 

You want to know why I loved TWW the first ten or so hours? It was because of the exploration. Want to know why I hate it now? Because of how repetitive exploring is. Discovering new islands was an anticlimactic experience time and time again. There were lookout towers in over half the grid locations, islands were nothing but a puzzle with nothing to really explore (sometimes with nothing to do at all, other than pull up a treasure), submarines were all the same. It wouldn't have been so bad if all the islands didn't look nearly identical to one another, and if more islands were larger. There wasn't a single small continent throughout the entire game.

 

The most indicative example of how mundane TWW's overworld is, is when you enter the ghost ship, and it's just another fucking submarine on the inside.

 

 

Perhaps my biggest problem with Zelda these days, however, isn't so much the gameplay as it is the world design. The series feels more and more like a game, and less and less like an epic adventure with the unknown around every corner.



Currently playing: Uncharted: Drake's Fortune, NBA2k11, Metal Gear Solid, Picross 3d