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LordTheNightKnight said:

"BUT... if you seen the technologies of videogame cnsoles then and today we all know why videogames at that time kept simple and sometimes repititive and addictive at the same time."

Gameplay is NOT something that turns obsolete because of the technology. Some gameplay requires newer tech to work, but when gameplay works, it works forever. This is why so many board games have stayed basically the same over centuries. The rules adapt, but the gameplay is still the same at its core.

It's this fallacy that has left the gaming press and so many developers wondering why the Wii is a success. Gameplay only stops working when it doesn't work in the first place. Arcade gameplay still works.

 

 

Since when videogames today are different than games then? FPS are still FPS, platformers are still platformers, 2d platformers are still platformers, 2d sidescroller are still 2d sidescrollers, RTS are still RTS etc... The core gameplay still intacts even with new technology. I agree with Malstrom on movie games there are some games that I hate because the game turned into a movie like the MGS series, the xenosaga series, Final Fantasy X, etc... but malstrom always implies that developers always sticks with simple arcade gameplay like we did in the 80s with the arcades and NES. Like I said before, arcade games died for a reason. Nintendo didnt abandon gamers gamers abandoned Nintendo. Its like we should stick to pitfall only make it 2.5d and make it longer and have new and added content even some 3-d platformers are quite successful. 

 

 

 



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg