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S.T.A.G.E. said:
Munkeh111 said:
Why is there a distinction between TPSs and FPS, as I have said, they are as great divides within the FPS genre

Because a TPS is seen from third person view, looking towards/behind or around the main character. This creates a totally different experience. FPS lets you become the character in vision as well as action. Gears lets you switch between the two points of view in battle for added effect. Mass Effect doesn't let you do what Gears does in that respect. 

The third-person view allows you to be more aware of your surroundings and possess a sense of positioning, which is better for games where either the environment comes into play as a necessity, and/or there is too much going on in the surroundings while still having time to respond to the situations. Gears of War is a decent example because you do have that cover system which would be weird if it weren't in third-person view. World of Warcraft is a great example too because you need to have a great sense of positioning due to the area-of-effect spells and other stuff.

The first-person view is better for more focused twitch gameplay or just immersion, which is why most shooters are FP.