mrstickball said:
After a certain point, Lost Odyssey was pretty open, ala Blue Dragon. Of course, having finally purchased a copy of Final Fantasy XII, I am remembering exactly how to do a non-linear JRPG right. For every woe that people throw upon XII, it is one of the least linear JRPGs I've played. One of the longest too. But I digress, it really burns me when a RPG is as linear as some JRPGs are...It's not like it is too difficult to allow a person to explore more of a game world because you don't know where to go. I remember, way back in the day, I'd get lost for days on some JRPGs (Breath of Fire 2 is one I remember) because I went to the wrong areas. I can't remember many JRPGs, sans XII, that I ever got lost in, due to the scale of what was available. |
I was referring to how RPGs, pure adventure games, and various Japanese action games tend to have lengthy cutscenes.