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mrstickball said:
Riachu said:
Zucas said:
Well that's not surprising. I mean Lost Odyssey was a lot like this as well (lots of cutscenes and diologue) and the reason it was on 4 discs (and why I refused to play more than I did haha).

I mean I'm not big on games that has a lot of cutscenes, especially ones that happen every few moments. But this is the norm for most games nowadays. Generally most of the game is movies, sound, and dialogue, especially RPGs where those are needed a lot. As much as I don't like extensive cut scenes and things that take you out of the action, as long as it contributes to the story well and doesn't' feel out of place, I think I'll survive.

No it is no.  It is just the norm for RPGs and pure adventure games as well as various Japanese developed games.

After a certain point, Lost Odyssey was pretty open, ala Blue Dragon.

Of course, having finally purchased a copy of Final Fantasy XII, I am remembering exactly how to do a non-linear JRPG right. For every woe that people throw upon XII, it is one of the least linear JRPGs I've played. One of the longest too.

But I digress, it really burns me when a RPG is as linear as some JRPGs are...It's not like it is too difficult to allow a person to explore more of a game world because you don't know where to go. I remember, way back in the day, I'd get lost for days on some JRPGs (Breath of Fire 2 is one I remember) because I went to the wrong areas. I can't remember many JRPGs, sans XII, that I ever got lost in, due to the scale of what was available.

I was referring to how RPGs, pure adventure games, and various Japanese action games tend to have lengthy cutscenes.