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Vertigo-X said:
While quality games sometimes don't sell, I agree with his sentiment: "... if the game doesn't sell, we did something wrong." If a quality game doesn't sell, it's simply because the developers didn't tailor-make it to suit the user base.

Among the people who play the Wii for more casual titles, games like No More Heroes and Madworld won't sell well (and they didn't). Those games sold because more 'hardcore' people bought them. The problem is that most of those people have already resided on the 360 and PS3. It's not impossible to pull them away, the developers simply have to give them a compelling reason to.

If the Nintendo brand games haven't done the job then the third parties have their work cut out for them. Glad to know this developer at least partially understands that. =]

No, the reason those games didn't sell well is because they're niche titles ...

In every year, on every platform, there are several titles that don't sell particularly well because they don't have broad appeal; and people will blame practically everyone except for the developer as an excuse for why these games didn't sell well. Often one or more design decisions results in a product that is very undesireable in the eyes of most consumers, and (while it is impossible to say for sure) the art direction of both Mad World and No More Heroes is similar to styles of a lot of games that have failed to connect with consumers.