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IllegalPaladin said:
With just accuracy, I'd probably give that to the GunCon3 just because trying to move around or select anything with the Wiimote can be a little crazy at times, especially when you're more than five feet away from the sensor. However, people are claiming that if there were better calibration options, the Wiimote could actually aim a lot better than what it can, so who knows.


Anybody who played Resident evil or the link crossbow training games already knows. There are unfortunately no methods of calibration for the main menu. You see the calibration will be useful for games like Links crossbow training, Resident evil:UC and the future coming House of the dead 2 & 3 HOWEVER if it was perfect 1:1 movement as far as cursor it would be detrimental to games like Metroid Prime 3. When calibrated and the system is aware of the size of your screen the "Crazy" pointer(as you put it) is a non-issue in fact it no longer exists once calibrated. Edit: I think what they mean by more accurate is a general term and they could possibly be right. In general use with no calibrating the Wii remote may be horribly inaccurate however I've never really thought it to be a problem as I'm not pointing blindly anyway... In any game that requires some sort of aiming or pointing to be done with the wii remote IR camera there's always a marker... part of "Aiming" is knowing how your "gun" is going to tilt, will it lean left or right? It's only a matter of a slight adjust that's done almost subconsciously. Once you see that point, reticle or whatever it is you aim period. In arcade shooting games though they may not want to put this pointer and for that, again, you have calibration just about pixel perfect aim ^^b