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Gamerace said:

Without question the vast majority will but it'll all depend on how different it is from Halo 1,2,3 and ODST.    If it's more of the same a large group of people may just skip it.  Especially if they already have Halo 3, Wars, ODST.  They might opt for a different franchise.  If it's significantly different, and better, it might sell better then Halo 3.   

So it could go the route of CoD MW2 (increasing) or Guitar Hero WT (decreasing from overuse).   But back to my main point.   Live usage is no indication either way.   Halo's 3 continued popularity may help or hinder a sequel.   It depends on the sequel.  Also to the point on hand, If Reach ends up the biggest game of the year also depends on how well other titles do which this Live report gives no indication of at all.

So I see no point in it being posted.

The thing is, Halo Wars is nothing like Halo, it's an RTS. That'd be like saying Mario Kart Wii is taking away from New Super Mario Bros' sales, it makes no sense.

Halo 3:ODST is essentially Halo 3. It's not another game in the series, it's merely an expansion. The only people that bought ODST were:

  • People that didn't buy Halo 3
  • People that paid $60 for a 4 hour campaign with horde mode

The people in the first category are no different than those who are buying Halo 3 right now, it's like the new game just gave it more advertisement. ODST is a non-factor for this group, it essentially just made Halo 3 more popular, because the multiplayer is the same.

The people in the second category are mostly die-hard Halo fans - who else would pay full price for just a campaign and horde mode? I have a hard time believing many from this group would skip out on the next full installment of the franchise, especially when it's Bungie's final Halo.

In summary, I think ODST and especially Wars do not play into the "milking" of the franchise. The last real game in the Halo franchise is Halo 3, released in 2007, and I think enough time will have passed that most people are looking forward to a new multiplayer experience.


Anyway, on to the topic. Reach doing any less than 7.5mil for 2010 would be a disappointment - Halo 3 did 6.8mil in 2007 and has legs that Reach cannot possibly match. Same-gen sequels are always much more frontloaded, especially due to X360's userbase being as big as it is now, so even with this seemingly large figure it'd be far from guaranteed that Reach would win in the end. In fact, assuming it releases September, I think any less than 9 million in 2010 would mean it cannot overtake Halo 3. Any less than 7 million means it may not even make it to 10...

Do you predict more sales, or less? I can't see any home console game releasing in 2010 beating this number except the Wii titles we don't know about (Vitality).