themanwithnoname said:
Gamerace said:
JaggedSac said:
Gamerace said:
What's your point? That doesn't dispute what I said in any way.
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You stated that Halo is suffering from being over milked. A franchise that is suffering does not come out on top over newer games. Especially newer games that are supposedly more popular now.
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That only proves people who own the game still like to play it. Doesn't mean they'll feel the need to get another version of Halo.
Conversely, Zelda owners who have totally finished the game will need to buy a new version to get more play time with Zelda but Halo 3 owners can continue to just enjoy the online without ever buying Reach. Heck the only version of Halo I own is the original on PC and I'm still content with that.
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So you really think that anybody still playing Halo 3 multiplayer on a semiregular basis isn't going to get Halo: Reach? Somehow I don't see the logic here.
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Without question the vast majority will but it'll all depend on how different it is from Halo 1,2,3 and ODST. If it's more of the same a large group of people may just skip it. Especially if they already have Halo 3, Wars, ODST. They might opt for a different franchise. If it's significantly different, and better, it might sell better then Halo 3.
So it could go the route of CoD MW2 (increasing) or Guitar Hero WT (decreasing from overuse). But back to my main point. Live usage is no indication either way. Halo's 3 continued popularity may help or hinder a sequel. It depends on the sequel. Also to the point on hand, If Reach ends up the biggest game of the year also depends on how well other titles do which this Live report gives no indication of at all.
So I see no point in it being posted.