steverhcp02 said: Once again, makes no sense. (my bolding of it being the same with a different campaign) I am well aware ODST is linked to Halo 3 online youre basically assuming that all the people who wanted or bought ODST are people who didnt own Halo 3? Youre saying Reach will sell to 8 million unique users only interested in a new multiplayer aspect in the halo universe? I'm confused what youre argueing here as your main theory why Reach will be able to generate what will end up being 8 million unique buyers above ODST. Im assuming based on you rposts you feel Reach's "new" online coding will spur these sales. Reach is a new different experience in the halo universe, just like ODST was. It's not a sewual or continuation of the main halo franchise, my argument is that we would see more sales for continuation of a franchise whereas youre argueing we will see an increase from Halo 3 simply form the standpoint it offers a new online server or coding interface. I can safely say i dont believe that. If you look at the sales from Halo 1 to Halo 2 and then Halo 2 to Halo 3 there are increases, youre saying its due to users needing to buy them to play with the new online community whereas im saying youre seeing that for 2 reasons. Sure people want the new online but MOST of those increased sales is from expanding on the mainplot of the halo universe. You will not see an influx of new users simply due to a new online community, as big as halo's is. The devs can keep saying this is the true sequal, but in the minds of the genral consumer, the minds of what made the halo series huge it is simply a different halo experience. I guess we will know eventually, but for ODST, a unique halo experience outrside of masterchief, Reach will probably trend between halo 3 and ODST because youll get the people who bought ODST who want to experience a new portion of the universe as well as people from the group you mention that want the new online community, and that later group will surely not be anywhere near 8 million people needing to take it above what will eventually be Halo 3's LT numbers. |
No, I don't think all the people who wanted or bought ODST are people who didn't own Halo 3. I'm sure it's a mix of people who never bought Halo 3, and people who are huge fans of Halo. I already had Halo 3, and I have it for the multiplayer, so there was no need for me to purchase it.
Reach does not need to sell to 8 million unique users only interested in a new multiplayer aspect. It can be a mix of the two - the fact is, ODST was not a good value to those who already owned Halo 3, because it was essentially a full priced expansion.
Was Modern Warfare 2 a continuation of the plot of Modern Warfare 1? I have the game but I don't even know, because I don't give a shit about single player. Still, do you think that if Modern Warfare 2 consisted of a new campaign, spec ops mode, and the exact same multiplayer as Modern Warfare 1, it would have sold well? At full price?
I guarantee you it wouldn't have. The main reason so many damn people bought Modern Warfare 2 is because they wanted the new multiplayer experience. They'd get their friends to buy the game to play it with them. And their friends. And that's why there were over 8 million users playing MW2 online within the first month week, when there were only about 7.9 million PS360 copies sold then (VGC numbers, PC for the rest). I don't see why Halo would be any different.
I'm not saying Halo Reach is going to sell more than Halo 3 (I don't think any HD game will, MW2 is the only contender), but I do think it will sell like an actual Halo sequel (10+ million lifetime). I'm not even a big Halo fan, so I'm not defending this like I have some sort of stake in it. If Modern Warfare had split screen online, I probably wouldn't have even bothered with Halo 3.