By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KBG29 said:
@Slimebeast

Out of the games you listed I would only give a nod to Bioshock. The story in that game IMO was proof games are a very viable story telling platform.

GTA4 is one of the biggest cases of games that went to crap thanks to multiplatform. San Andreas is a much better game in nearly every aspect. Thanks to the limits of DVD GTA4 was a massive step back for the franchise, so this one I blame the 360 for. Rockstar are great devs, but were forced to underwhelm thanks to being multiplat. They proved last gen that they could make great games, by dedicating to one console at a time. That is what I hope happens for GTA5, and I don't care if its for 360 or PS3. Just build the game the right way, and give both consoles the dedication they deserve.

As far does this game make this game look like a Joke?

Yes, they do. Uncharted 2 is so far ahead of Assasins Creed in gameplay, story telling, and tech that it is not even comparable. Metal Gear Solid (not SCEWWS, but exclusive) is way beyond RE5. RE5 is a mess, the controls are terrbile.

Really, look at game either published by Sony/Microsoft, or exclusive to one of the consoles. The majority of these games are so much better than any competeing multiplat, that they make them look like jokes. This year it is only going to seperate further.

Splinter Cell Conviction
Alan Wake
Heavy Rain
MAG
Halo Reach
Gran Turismo 5
God of War 3
Mass Effect 2

Name a muliplatform game that looks half as promising as those. I see Bioshock 2, and FFXIII, but we all know that FFXIII has been raped by being multiplat.

GTA4 is probably a case where a game went to crap because of increased development cost and inefficient development. You can't see $100M worth of game content, and the performance of other R* franchises like Red Dead Redemption are further proof as to how badly R* are being run. Further to this you can blame the Xbox 360 all you want but arguably they had an easier time of development with that console as the game ran better on that platform according to the Beyond3D framerate dude with a higher resolution output. Due to how badly they are run as a studio they would have been best to make it exclusive to the Xbox 360 if we took your logic to its conclusion.

With such a powerful position as a developer they could have put it on two discs if they so chose. Theres absolutely no reason why they couldn't tell Microsoft where to shove it in relation to increased royalties. They were not limited by disc space because had they wanted to they could have just as easily put two discs as the game is divided into islands which are unlocked during gameplay. Most Xbox 360s have HDDs and they could have simply asked to have an optional install of 4-5GB if it really mattered THAT much.

Name a multiplat? Well for starters both SC: C and ME 2 are multiplatform. So I'll name them.