LordTheNightKnight said: "Also, the part in the game in where you get Setzer's Airship - Finding the Empire's base - Opening up the Esper World portal - Finding the Goddesses Statues - Entering World of Ruin - Celes solitude - Finding your party members in World of Ruin it's filled with sequences and cutscenes, it almost get to a point in which you play for 10 minutes, enter cutscene, 10 minutes, more cutscenes." That doesn't take town, dungeon crawling, and level grinding into account, and after you first escape from the empire castle, the Blackjack fan fly all around the world. Don't tell me that is not exploration. And when you get the Falcon, it's nothing but exploration. Don't tell me that game doesn't have loads of exploration. |
Yes and you explore what exactly? What do you get to open with both the Falcon and the Blackjack? nothing actually, unless you get back to the story.
Only the world of ruin actually opens something for exploration when you get the airship there, you'll open up the Colosseum, the 8 elemental dragons, the extra Espers and so on.
Also, if you're taking about Dungeon Crawling and Level Grinding into account, then why are you calling FFXIII very linear? You'll have some massive level grinding in some chapters, and even though the dungeons per se are linear, some of them are huge. You'll do tons of dungeon crawling in FFXIII. Once more, it's still like any other FF game, the only actual thing that it doesn't have is town exploration, other than that, it feels exactly like any other FF game.
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