LordTheNightKnight said: "World of Balance was pretty linear" Hang on. I mean linear here in the context of exploration. If you mean linear as on "the story is linear", that applies to almost any RPG. I mean the exploration is almost gone in FFXIII, and the flow is to rush you to the next cutscene, which is not the case with other FF games. |
No, no, no, i'm actually meaning in terms of exploration. I agree that FFVI didn't have that much cutscenes per se, but it did have some long ones, especially Cyan's hometown poisoning, the Resistance meeting and so on.
Also, the part in the game in where you get Setzer's Airship - Finding the Empire's base - Opening up the Esper World portal - Finding the Goddesses Statues - Entering World of Ruin - Celes solitude - Finding your party members in World of Ruin it's filled with sequences and cutscenes, it almost get to a point in which you play for 10 minutes, enter cutscene, 10 minutes, more cutscenes.
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