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LordTheNightKnight said:

"Forgive me, but all Final Fantasies are very linear JRPG's."

No, just plain linear, not "very" linear. FFVI didn't have dungeons that were nearly straight lines. And it didn't prevent backtracking until you got far enough.

Once again, those dungeons only opened up in the World of Ruin. World of Balance was pretty linear, the dungeons, the flow of the history, even the part in which your party splits into three diferent scenarios when you're escaping from the Empire after meeting with Banon. 

That's part of a FF tradition, the first dungeons are always pretty linear, but as the game nears a specific point, everything starts opening up. The same happens with FFXIII, Chapter 11 and onwards cuts with the linearity of the past chapters, opening up a very wide world to explore and some very non-linear dungeons. 



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