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Garnett said:

 

@Reasonable

 

Since the PS3 has 40 more gflops than Xbox 360,in the processor division, and the devs make the extra glops go for the graphics,would it mean the 360 and PS3 are even? 

I'd say if a game on PS3 properly exploits the GPU/SPU combination then titles should be even on both or maybe even a tad better on PS3 - although that's debatable because both only have 512 memory.  The PS3 is definately more of a challenge to code for though, I believe based on the evidence, and assuming both Sony and MS keep improving their SDKs I guess technically the PS3 might always be slightly harder to develop for.

One advantage the PS3 does have, in titles like Uncharted 2 and Killzone 3 (and MGS4 too) is big titles with engines designed specifically for it.  MS strategy has been more to rely on other developers, so while it's seen some great graphical titles such as Gears, they have been on third party engines tuned to the 360.  Reach (and Forza 3 recently) are arguably only two titles really built from the ground up for 360 to exploit its HW fully.  Halo 3 used an exclusive engine, but it's clear the engine under it is more Halo 2.5 than Halo 3, probably because MS wanted Halo 3 out fairly early in 360 lifecycle meaning Bungie had to balance exploiting the 360 with getting the game fully complete in time to meet launch dates.  Reach I think will have the first Bungie engine developed to try and fully exploit the 360.

 

 

 

Thats the one thing i really hate about the 360, the devs really dont try to push it at all. Its either because

 

1.The devs are fine with ok graphics and not really pushing it. They just want the game to be done.

2.The PS3 is holding it back, if your developing for both systems and you want a even game on both systems then your gonna hold one back so that the other system can catch up. (This couldnt be true because no real exclusives are pushing it either besides Gears and A.W)

lol, again talking as if exclusives don't exist.