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Reasonable said:
Garnett said:

 

@Reasonable

 

Since the PS3 has 40 more gflops than Xbox 360,in the processor division, and the devs make the extra glops go for the graphics,would it mean the 360 and PS3 are even? 

I'd say if a game on PS3 properly exploits the GPU/SPU combination then titles should be even on both or maybe even a tad better on PS3 - although that's debatable because both only have 512 memory.  The PS3 is definately more of a challenge to code for though, I believe based on the evidence, and assuming both Sony and MS keep improving their SDKs I guess technically the PS3 might always be slightly harder to develop for.

One advantage the PS3 does have, in titles like Uncharted 2 and Killzone 3 (and MGS4 too) is big titles with engines designed specifically for it.  MS strategy has been more to rely on other developers, so while it's seen some great graphical titles such as Gears, they have been on third party engines tuned to the 360.  Reach (and Forza 3 recently) are arguably only two titles really built from the ground up for 360 to exploit its HW fully.  Halo 3 used an exclusive engine, but it's clear the engine under it is more Halo 2.5 than Halo 3, probably because MS wanted Halo 3 out fairly early in 360 lifecycle meaning Bungie had to balance exploiting the 360 with getting the game fully complete in time to meet launch dates.  Reach I think will have the first Bungie engine developed to try and fully exploit the 360.

 

 

 

Thats the one thing i really hate about the 360, the devs really dont try to push it at all. Its either because

 

1.The devs are fine with ok graphics and not really pushing it. They just want the game to be done.

2.The PS3 is holding it back, if your developing for both systems and you want a even game on both systems then your gonna hold one back so that the other system can catch up. (This couldnt be true because no real exclusives are pushing it either besides Gears and A.W)

I think that was unavoidable for MS due to their approach and lack of 1st party studios, particularly any associated with cutting edge engines - even Bungie, who are good, have arguable never really been at the forefront of cutting edge engines, with every Halo titles lagging what a Valve or an Epic or an Id was doing.

They got very close with Gears, though, and I expect that with Reach and I'm sure another Gears (because I think Gears 3 will be on 360 now as MS clearly want it to remain viable for a while yet, if only to give Natal time to make an impact) it will see more titles pushing the HW more.

Due to its design getting more out of the 360 should actually be a little easier than on PS3, although the PS3 may (that's only a may based on some stuff I saw from Naughty Dog regarding Uncharted 2) have a slightly higher upper ceiling if code is built specifically for it and uses CPU/GPU/SPU as optimally as possible.

One advantage for us gamers if both the PS3 and 360 remain on market for a while (apart from saving some money) is that both are sure to see more and more really well coded games exploiting the HW really well.  Unless the devs really do get lazy!

 

I have a feeling REACH Will be a slightly better looking ODST, Meaning short play through,Although it has a hole new MP so i dont know, and the graphics are not gonna be that amazing.

 I personally dont think multiplat devs will really push either console, i think it will be them trying to make PS3 version equal with the 360 version. Now i can only hope exclusive devs keep pushing both consoles as it provides better games.