Garnett said:
Thats the one thing i really hate about the 360, the devs really dont try to push it at all. Its either because
1.The devs are fine with ok graphics and not really pushing it. They just want the game to be done. 2.The PS3 is holding it back, if your developing for both systems and you want a even game on both systems then your gonna hold one back so that the other system can catch up. (This couldnt be true because no real exclusives are pushing it either besides Gears and A.W) |
I think that was unavoidable for MS due to their approach and lack of 1st party studios, particularly any associated with cutting edge engines - even Bungie, who are good, have arguable never really been at the forefront of cutting edge engines, with every Halo titles lagging what a Valve or an Epic or an Id was doing.
They got very close with Gears, though, and I expect that with Reach and I'm sure another Gears (because I think Gears 3 will be on 360 now as MS clearly want it to remain viable for a while yet, if only to give Natal time to make an impact) it will see more titles pushing the HW more.
Due to its design getting more out of the 360 should actually be a little easier than on PS3, although the PS3 may (that's only a may based on some stuff I saw from Naughty Dog regarding Uncharted 2) have a slightly higher upper ceiling if code is built specifically for it and uses CPU/GPU/SPU as optimally as possible.
One advantage for us gamers if both the PS3 and 360 remain on market for a while (apart from saving some money) is that both are sure to see more and more really well coded games exploiting the HW really well. Unless the devs really do get lazy!
Try to be reasonable... its easier than you think...