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KylieDog said:
Let us just for sake of argument assume he is correct.


Good for devs, bad for consumer. That game I bought 2 years ago doesn't really hold the same appeal it did when it was new, I'd much rather have a sequel game and something to enjoy than sit back and cheer for some dev while bored of my old game.

He's arguing that paintjob sequels are good for devs (quick and easy to do) and bad for consumers (buying the same game twice).  it's also essentially stating that paintjob sequels are bad in the eyes of Wii consumers because it's percieved as buying the same game twice.  Red Steel 2 is looking like the right way to handle a sequel: new setting, all new mechanics, coming out a few years later, even a new art style.

The model he's suggesting would be much harder on developers because it would require them to constantly innovate and come up with new ideas. Imagine a world where MW2 sells 1/10th what MW1 does, you'd have to do a lot of things very differently to make people want to buy it.